Only
the subject desires; only the object seduces.
Jean Baudrillard, The Fatal Strategies
The ultimate
aim of the seducer is world domination. Valmont, Valentino, Cleopatra,
Casanova, Don Juan and their aliases, in their fictional selves
or real living forms, aspire to conquer all the men and women within
their reach, however married, devout or prude. The logic behind
the selection of their objectives is very simple: seducers go for
what they can’t or shouldn’t have. In a completist fashion,
they will do anything to get hold of the missing trophy in their
collection. They carefully research their preys to find weaknesses
– usually a desire for pleasure – design complex strategies
using any available resource to attain their goals and review progress
assiduously, fine-tuning their approach to ensure that, one after
the other, their targets become their victims. This is what seduction
is: a form of power that leads astray from right behaviour. The
first seducer was the devil and since the Garden of Eden’s
episode, his methods have been adopted and adapted by many, including
military masterminds, bored aristocrats or marketing geniuses. Yet,
in this capitalist and distrustful world we live in, seducers, as
in flesh and blood people, have an almost impossible task ahead
of them.
Objects have
supplanted the processes, techniques and symbols of religious belief
and, with them, those of seduction. In the last 20 years, the electronic
revolution has meant a shift in desire: from ‘bigger and faster’
to ‘smaller and more powerful’. If we imagine God like
an old bearded man dressed in white while the devil is a black and
red creature, the iPod, in its classic version or the new U2, is
designed to attract us all, however pious or heretic, Mac or PC
users. Today, the iPod, a cigarette packet size MP3 player enabling
instant and constant access to one’s whole CD collection,
is the most desired article. There is no excuse not to have this
uber-gizmo: more modest salaries or record collections can chose
between the 4 colours of the iPod mini; to those with no interest
in music, the iPod photo will playback their favourite images; the
new iPod shuffle will surprise those who listen to music constantly.
No object is
more ubiquitous. The smoothness of its design, its unblemished whiteness
and, particularly, the touch if its controls – a sophisticated
steering wheel that guides through the many thousands of songs and
playlists it can hold – contribute to its triumph far more
than its actual function. The proof is the market availability of
better MP3 players (better meaning more memory for money) and their
lack of prominence. Like the Walkman’s victory over personal
stereos, the iPod will soon take over the word ‘MP3 player’
to become its sole signifier. But this is a case of design over
product; it is not just playing music, but the importance of that
through which music is played.
The fact that
the iPod is created by Apple Computer inc., cannot be underestimated.
Its name, with the lower case ‘i’ trademark –
i as in me, as in mine – followed by a capital letter, immediately
relates it to an ample family of iMac computers and iLive applications
that enhance the iPod’s creative possibilities to the nth
degree. Apart from showing an interest in cultural matters (through
listening to music while walking) and a certain acquisitive power,
an MP3 player instantly indicates that the user is technologically
educated, resourceful and probably knows how to problem solve. The
Apple kudos adds fashionable taste and creativity. Mac computers
are the industry standard for designer, artists and musicians. Even
though the iPod is not a tool to produce work – yet –,
loading one’s CD collection through iTunes and deciding the
constitution of the playlists still requires more artistry than
inserting a tape in a walkman.
What is seductive
to us can, nevertheless, also be seductive to others with less money
and worse intentions. At first glance, iPod users can be divided
into 2 subgroups. The first one comprises those users that proudly
sport the distinctively white award-winning designer headphones
that come with the device, very visibly announcing that they are
attached to a £400, most wanted object tucked in their jacket
pocket. The second group is made of those who immediately change
them for a £10 pair and use equally visible furtive techniques
to change songs and settings. Both are equally appealing to the
petty (but highly inconvenient) criminal. In order to discourage
theft, Apple incorporated an engravable back into the designs. The
U2 special edition iPod also allows etching one’s name next
to the signatures of Bono, The Edge, Adam Clayton and Larry Mullen
Jr. Even if this strategy is ineffective to prevent crime, the sufferings
of having an iPod stolen can be palliated by the fact that the felon
will either have difficulties in selling it in the black market
or will have to use and live the rest of his life with an iPod bearing
the evidence of his misdemeanour.
But, if seducing
is leading astray, where is it taking us from and where are we headed?
In 2004, Jonathan Ive, designer of the iPod, was voted UK’s
most influential cultural icon. Arguably, the device can be considered
a form of techno-creative power, one of Apple’s weapons in
their crusade towards world domination, – the last one being
the Mac Mini, a £339 processing unit, to which any USB keyboard,
mouse and DVI/VGA monitor, particularly coming from PCs, can be
attached. What certainly has happened is that the iPod and the iTunes
Store have changed the way we buy, listen and relate to music. Moreover,
they have already started to be used for other purposes. As an experiment,
1600 students from an American university received iPods engraved
with the university logo in order to be able to listen to missed
lectures while commuting. As they can also function as hard drives
and have calendars and address books, those students will have no
need to take or photocopy notes. With a simple cable, anything can
be downloaded, shared, swaped. The iPod, if anything, is leading
us to a culturally and technologically fluent society where, what
was geeky not so long ago, is now trendy.
Laura Gonzalez
|